Animation Workflow

How can we keep our animators happy? A question we asked ourselves several times as we've gone through the different iterations of how we wanted playblasting and publishing to go. The key point we learned is that simplicity is more important than flexibility. This was our primary goal when ...

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File Structure And Naming

File structure is something we have struggled with and changed a number of times as our needs changed and grew. Our most recent iteration involved a lot of planning and discussion of the future to try and create something we wouldn't have to often change. The most difficult thing ...

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XGen with Arnold Pipeline

XGen was easily the most difficult to integrate into our pipeline. We had to figure out the best way to allow XGen collections to transfer between assets and shots, it had to be Perforce friendly, it had to take into account Arnold, it had to be compatible with our render ...

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